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Action Learning
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Term
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Definition
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| Action
Learning |
This is
a continuous process of learning and reflection with the intention
of getting something done. It does not use project work, job rotation,
or any form of a simulation such as case studies or business games
(see active learning). Learning is centered around the need to find
a solution to a real problem. Most action learning programs take from
four to nine months to complete. Learning is voluntary and learner
driven, while individual development is as important as finding the
solution to the problem. |
| Active
Learning |
A process
of learning new ideas, skills and attitudes through what we do at
work or in other behavioral situations. It is about learning from
doing, performing, and taking action. The action can be either mental
(e.g. reflection) or physical (e.g. case study). It uses such devices
as games, simulations, introspection, role playing, etc. |
| Case
Study
Top
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A printed
description of a problem situation that contains enough detail to
enable the learners to recommend a solution. The learners encounter
a real-life situation under the guidance of an instructor or computer
in order to achieve an instructional objective. Control of the discussion
comes through by the amount of the detail provided. |
| C-Learning |
Classroom
learning or conventional learning as compared to e-learning (electronic).
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| Coach
Top
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A person
who instructs, demonstrates, directs, and prompts learners. Generally
concerned with methods rather than concepts. There are four coaching
roles/styles:
- hands-on - acting as an instructor for inexperienced learners.
- hands-off - developing high performance in experienced learners.
- supporter - helping learners use a flexible learning package.
- qualifier - helping a learner develop a specific requirement
for a competence-based or professional qualification.
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| Competency |
A knowledge, skill, ability, or trait which
is needed to succeed at a particular task or job.
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Competency Model
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A list of critical knowledge, skills, abilities,
and traits needed to succeed in a job, job family, or organization.
Competency models can be used to select, develop, evaluate,
and reward performers. Some competency models focus on baseline
(minimal level) skills needed while others identify target competencies
needed for the highest level (mastery) of performance. Competency
models often identify competencies which must be selected for (because
they are innate or hard to train) and those which may be developed
or learned through training or coaching.
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Computer-Based Training (CBT)
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Training that is delivered via a computer as
opposed to an instructor or paper-based format. CBT programs typically
incorporate a mix of text, graphics, animation and interactive exercises.
CBT is often used as an all-encompassing "umbrella" Term
to represent any training delivered by computer, including multimedia
training and Internet/Intranet. Other Terms that are often used
interchangeably with CBT are Computer Assisted Instruction (CAI),
Interactive Training, On-Line Training, and Technology-Based Training
(TBT).
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| Cooperative
Learning
Top
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Involves
the more conventional notion of cooperation, in that learners work
in small groups on an assigned project or problem under the guidance
of the trainer who monitors the groups, making sure the learners are
staying on task and are coming up with the correct answers (if there
is a right or a best answer). Also see collaborative learning.
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| Courseware
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The media, either text, computer
program, or CD-ROM, that contains the instructional content of the
course.
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| Criterion
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The standard
by which something is measured. In training, the task or learning
objective standard is the measure of employee performance. In test
validation, it is the standard against which test instruments are
correlated to indicate the accuracy with which they predict human
performance in some specific area. In evaluation it is the measure
used to determine the adequacy of a product, process, or behavior.
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| Cross-Training
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Providing training in several different
areas or functions. This provides backup workers when the primary
worker is unavailable.
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Term
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Definition
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Delivery of Training
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The implementation of a training solution such
as a workshop, job aid, written or computer-based self-study program.
When the training solution is implemented, it is available to the
learner and ready for use.
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Design of Training/Learning Intervention
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The process of determining the purpose, objectives,
structure, format, and instructional methods for a training program
or learning intervention, such as coaching, OJT, and so forth.
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Design Specifications (Design Specs)
Top
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A written document summarizing the design blue
print for a training program or learning intervention which helps
to guide the design team in developing program materials. Design
specs usually include the following sections:
- Background or context for development
of the program: business reason for offering a program at this
time, history of the problem to be resolved, sponsorship, key
issues, etc.
- Target audience: description of people
to be trained, including job titles, numbers, location, and other
characteristics that would affect the program design.
- Purpose: A clear statement of what
the program is intended to do generally
- Learning Objectives: what trainees
will be able to know or do as a result of the program
- Requirements & Constraints: conditions
which must be adhered to by the designer, e.g. time frames, budget,
methods to include or exclude, systems constraints, characteristics
of the materials.
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Development
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Planned learning to develop skills, knowledge,
abilities required for a future job.
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Developmental Need
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A gap between an individual-current
skill/knowledge/ability level and the level required for effective
performance success in the future.
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Term
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Definition
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Development of Training/Learning
Intervention
Top
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The development phase follows the design phase.
It includes creation of any tangible materials involved in a training
program, job aid, or intervention. Development results in creation
of the finished products needed to deliver training, e.g. trainer(
instructor) leader-guide,
trainee (participant) workbook, hand outs, flip charts, CBT storyboard
(script), video tape, etc. Development does not include arranging
for program logistics, such as booking rooms, determining meals,
arranging for travel, etc.
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Document of Understanding (DOU)
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A written document which describes the background,
purpose, benefits, scope, deliverables, assumptions, resource requirements,
time frames, and change management procedure for a given project.
It includes a "sign-off" section which should be signed
and dated by the sponsor, business partners, project manager, and
other key project resources once the project parameters have been
finalized.
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Electronic Performance Support System (EPSS)
Top
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Systems that provide employees with the information,
advice, and learning experiences they need to get up to speed as
quickly as possible and with the minimum support from other people.
EPSS solutions include:
- On-line Help/Reference/Job Aids
- Best Practices/Expert Advice
- Frequently Asked Questions (FAQs)
- Task support (procedures, policies, examples)
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| Experiential
Learning |
A learning activity
having a behavioral based hierarchy that allows the participant to
experience and practice job related tasks and functions during a training
session. |
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Facilitation
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The process of helping a group to accomplish
its goals by encouraging and leading discussion, tracking ideas
and progress, synthesizing ideas, and keeping the group on course
by balancing preplanned goals with spontaneously occurring needs.
Facilitation assists a group in discovering its own insights, learning,
and needs.
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| Facilitator
Top
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A person who makes
it easier for learners to learn by attempting to discover what a learner
is interested in knowing, and then determines the best way to make
that information available to the learner by providing the knowledge,
systems, or materials which enable the learner to perform a task more
effectively. This is done by listening, asking questions, providing
ideas, suggesting alternatives, and identifying possible resources.
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| Hands-On
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Learners practice on
actual equipment, simulators, or training aids. |
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Human Resource Development (HRD)
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According to Nadler and Nadler (1989), HRD includes
training, education, and development. Training is planned
learning that is focused on improving current job performance while
education is planned learning focused on preparing an individual
for a future job. Development is broader than education,
not specifically job-related, learning pertaining to personal growth.
According to Pat McLagan (1989) HRD is the integrated use of training
and development, organization development and career development
to improve individual, group, and organizational effectiveness.
Training and development focuses on identifying, assuring
and helping develop, through planned learning, the key competencies
that enable individuals to perform current or future jobs.
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Terms
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Definition
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Internet
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The Internet is a global network of computers
which supports electronic transmissions (file sharing, e-mail, etc.)
between any type of computer anywhere in the world. The most popular
component of the Internet is the World Wide Web (WWW or Web) which
provides a graphical user interface and is accessed using Web browser
software such as Microsoft Internet Explorer or Netscape Navigator.
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Intranet
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A company抯 internal
network which is based on Internet technology. It is accessed using
a Web browser and is protected from unauthorized access by other
Internet users via a firewall.
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| Just-In-Time
Training (JITT)
Top
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A method of providing training when it is needed.
Its advantages are:
- Eliminates the need for refresher training due to subject knowledge
loss experienced if training precedes, over an extended period
of time (prevents decay if the learner cannot use the material
upon returning to the job).
- Prevents training being wasted on people who leave the job before
the training they received is used on the job.
- Allows the learners to receive training when they need it...not
weeks or months later.
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| Knowledge
Management |
Capturing,
organizing, and storing knowledge and experiences of individual workers
and groups within an organization and making it available to others
in the organization. The information is stored in a special database
called a knowledge base and is used to enhance organizational performance.
Two of the most common ways are:
- Documenting individual's knowledge and disseminating through
manuals or a database.
- Using such tools as groupware, email, and the internet that
facilitates communication.
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| Learning
Curve |
A
curve reflecting the rate of improvement in performing a new task
as a learner practices and uses her newly acquired skills.
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Learning Objective
Top
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Statement that identifies what learners need
to learn, i.e., know and do (abilities, skills, behaviors) as a
result of a learning intervention. Generally, learning objectives
are phrased in this format: "As a result of completing X training,
participants will be able to?"
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| Learning
Organization |
Continually
learning new KSA's (knowledge, skills, abilities or attitudes) and
applying them to improve product or service quality. |
| Lifelong
Learning
Top
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The
concept of 'continuous personal development' through self-actualized
learning. Lifelong learners demonstrate:
- the ability to accept themselves as well as others
- spontaneous but ethical behavior
- a strong focus upon problems outside themselves
- the ability to capitalize on the qualities of detachment and
solitude
- independent stability in the face of hard knocks
- freshness of appreciation
- deep feelings of identification, sympathy, and affection for
humankind
- profound interpersonal relationships
- a democratic character structure
- strong ethics with definite moral standards
- philosophical, unhostile sense of humor
- a special kind of creativeness
- the ability to function independently as a part of the growing
tip of humanity.
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| Myers-Briggs
Type Indicator (MBTI)
Top
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Known
formally as Jung's theory of personality type, first developed
by Carl Jung in the early 1920's and more recently resurrected and
made into a practical instrument by Myers and Briggs. It is a particular
test vehicle for personality typing. Personality typing essentially
assumes that our whole personality can be divided into four orthogonal
(or independent) areas or scales:
- extroversion (E) or introversion (I)
- sensing (S) or intuition (N)
- thinking (T) or feeling (F)
- judging (J) or perceiving (P)
Within each scale we have a preference for one of two opposites that
define the scale. This makes for a total of 16 different combinations
(2x2x2x2), each of which defines one particular and unique personality
type. Summary of the overall personality for each of the 16 types:
- ENFJ: "Pedagogue". Outstanding leader of groups. Can
be aggressive at helping others to be the best that they can be.
5% of the total population.
- INFJ: "Author". Strong drive and enjoyment to help
others. Complex personality. 1% of the total population.
- ENFP: "Journalist". Uncanny sense of the motivations
of others. Life is an exciting drama. 5% of the total population.
- INFP: "Questor". High capacity for caring. Calm and
pleasant face to the world. High sense of honor derived from internal
values. 1% of the total population.
- ENTJ: "Field Marshall". The basic driving force and
need is to lead. Tend to seek a position of responsibility and
enjoys being an executive. 5% of the total population.
- INTJ: "Scientist". Most self-confident and pragmatic
of all the types. Decisions come very easily. A builder of systems
and the applier of theoretical models. 1% of the total population.
- ENTP: "Inventor". Enthusiastic interest in everything
and always sensitive to possibilities. Non-conformist and innovative.
5% of the total population.
- INTP: "Architect". Greatest precision in thought and
language. Can readily discern contradictions and inconsistencies.
The world exists primarily to be understood. 1% of the total population.
- ESTJ: "Administrator". Much in touch with the external
environment. Very responsible. Pillar of strength. 13% of the
total population.
- ISTJ: "Trustee". Decisiveness in practical affairs.
Guardian of time- honored institutions. Dependable. 6% of the
total population.
- ESFJ: "Seller". Most sociable of all types. Nurturer
of harmony. Outstanding host or hostesses. 13% of the total population.
- ISFJ: "Conservator". Desires to be of service and
to minister to individual needs - very loyal. 6% of the total
population.
- ESTP: "Promoter". Action! When present, things begin
to happen. Fiercely competitive. Entrepreneur. Often uses shock
effect to get attention. Negotiator par excellence. 13% of the
total population.
- ESFP: "Entertainer". Radiates attractive warmth and
optimism. Smooth, witty, charming, clever. Fun to be with. Very
generous. 13% of the total population.
- ISTP: "Artisan". Impulsive action. Life should be
of impulse rather than of purpose. Action is an end to itself.
Fearless, craves excitement, master of tools. 5% of the total
population.
- ISFP: "Artist". Interested in the fine arts. Expression
primarily through action or art form. The senses are keener than
in other types. 5% of the total population.
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| Mentor
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A
wise and trusted counselor. Three mentoring roles can exist in a work
context:
- mainstream mentor - someone who acts as a guide, adviser and
counselor at various stages in someone's career destined for a
senior position.
- professional qualification mentor - someone required by a professional
association to be appointed to guide a employee through a program
of study, leading to a professional qualification.
- vocational qualification mentor; someone appointed to guide
a candidate through a program of development and the accumulation
of evidence to prove competence to a standard.
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Multimedia Training
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Multimedia training is CBT (training delivered
via the computer) that includes audio and/or video components in
addition to text, graphics, animation and interactivity. Due to
the large size of media files, multimedia training is often delivered
via CD-ROM.
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Needs Assessment
Top
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The process of identifying, prioritizing and
documenting gaps between performance goals/standards and actual
performance for a target population. It also includes deTermining
likely causes of gaps in performance. A needs assessment may uncover
training needs as well as other types of needs, e.g. need for positive
consequences, feedback, clear performance standards, etc. A training
needs assessment focuses on uncovering and documenting training
needs.
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Needs Assessment Methods
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A variety of methods used to assess gaps between
goals and actual performance. Needs assessment methods can include
questionnaires/surveys, interviews with individuals or groups, advisory
groups, analysis of organizational documents, and observation of
work situations, and so forth. Generally more than one method is
used during an assessment to provide a broad picture and build support
for the conclusions.
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Term
|
Definition
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| On-The-Job-Training
(OJT) |
Formal training for learning
the skills and knowledge to perform a job that takes place in the
actual work environment. |
| Performance
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The accomplishment of a task
in accordance with a set standard of completeness and accuracy. |
| Performance
Analysis
Top
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It is the process by which
professionals partner with clients to identify and respond to opportunities
and problems, and through study of individuals and the organization,
to determine an appropriate cross-functional solution system. Performance
analysis is a systematic and systemic approach to engaging with the
client. It is the process by which we determine when and how to use
education and information resources. |
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Performance Consultant
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A role which is responsible for identifying
and addressing the performance needs of people in an organization.
The performance consultant determines performance gaps and the reasons
for these gaps. He or she then provides services that assist in
changing or improving performance. Interventions may or may not
include training as well as other human resource related solutions
that impact performance.
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Project
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A specific, unique work effort that produces
a change in the organization. A project has dedicated resources,
a specific start and end date, and one or more objectives, used
to evaluate level of success.
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Project Plan
Top
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A document that breaks the project down into
specific activities, deliverables, responsibilities and timeframes.
Different forms include Gantt Charts, Role/Responsibility Matrix,
Work Breakdown Structure (WBS), etc.
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Request for Proposal (RFP)
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A consistent document submitted to one or more
vendors (consultants) which requests that the vendors send a proposal
to address a specific problem. The RFP usually includes a standard
cover letter which briefly describes the situation and request and
several attachments which provide more detailed information:
- Design specifications which describe the
program(s) to be designed or developed
- UNUM background documents,
e.g. summary of research describing the problem to be solved.
For new vendors includes general company documents such as UNUM抯
vision and values, the 98 goals, recent annual
reports, etc.
- Description of the vendor selection process
and requirements: what must be included in the proposal, time
frames for a decision, steps in decision making, etc.
- Vendor selection criteria (optional): RFPs
may describe characteristics needed by vendors in order to help
unqualified vendors to self-select out of the process.
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Term
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Definition
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Simulation
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Any representation
or imitation of reality. An instructional strategy used to teach problem
solving, procedures, or operations by immersing learners in situations
resembling reality. The learners actions can be analyzed, feedback
about specific errors provided, and performance can be scored. They
provide safe environments for users to practice real-world skills.
They can be especially important in situations where real errors would
be too dangerous or too expensive. |
| Six
Thinking Hats
Top
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A strategy devised
by Edward de Bono which requires learners and trainers to extend their
way of thinking about a topic by wearing a range of different ’thinking‘
hats:
- White hat thinking identifies the facts and
details of a topic
- Purple hat thinking examines the negative
aspects of a topic
- Yellow hat thinking focuses on the positive
aspects of a topic
- Red hat thinking looks at a topic from the
point of view of emotions and feelings
- Green hat thinking requires imagination and
lateral thinking about a topic
- Blue hat thinking focuses on reflection,
metacognition (thinking about the thinking that is required),
and the need to understand the big picture
The colors help learners to visualize six separate
modes of thinking and to convey something of the meaning of that
thinking, for example, red as pertaining to matters of the heart,
white as neutral and objective. Learners learn to reflect on their
thinking and to recognize that different thinking is required in
different learning situations.
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| Soft
Skill |
Skills needed to perform
jobs where job requirements are defined in terms of expected outcomes,
but the process(es) to achieve the outcomes may vary widely. Usually,
an area of performance that does not have a definite beginning and
end (i.e., counseling, supervising, and managing). |
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Status Report
Top
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A summary document which describes progress
relating to accomplishment of a goals within the target time frame.
Status reports may be in a standardized format or may be free form.
They often include the following:
- key accomplishments
- problems in meeting goals (resource problems,
external changes which impact the project, early warning signs
of potential problems)
- whether or not deadlines will be met, including
changes in the schedule
- variance from budget and any revisions to
the budget.
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Training
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Planned learning to develop needed skills, knowledge,
ability to improve performance in one抯 current
job.
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Training Evaluation Levels 1 - 4
Top
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According to Kirkpatrick, the effectiveness
of a training intervention can be evaluated at four different levels.
- Level 1 = reaction/ satisfaction
with the program. Did the trainees like the program? Generally
assessed by "smile sheets" or program evaluation forms
completed at the end of training.
- Level 2 = learning. Did the
trainees obtain new knowledge, skills, or behaviors as a result
of the training. Generally assessed through some form of test.
- Level 3 = application of learning
on the job. Did the trainees apply their new knowledge/skill
on the job? Assessment must occur after the training is complete
and the trainee is in their work environment.
- Level 4 = results. How did the training
intervention impact actual business results (both quantitative
and qualitative)?
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Training Evaluation Level 5
(ROI)
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Jack Phillips measures training evaluation at
Level 5 = return on investment (ROI) which compares the benefits
(financial and other) of the training intervention compared with
the cost of the intervention.
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Training Need
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A learning need. A gap in the knowledge, skill,
behavior, or competencies required to perform a job.
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Training Needs Analysis
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A process to determine what people need to learn
and how training may help. The result of the analysis is a training
needs report which identifies prioritized training/learning needs
and interventions needed to reduce key performance gaps.
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Vendor
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An external supplier who provides a product
or service for a fee.
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Web-based Training (WBT)
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Sometimes referred to as Internet- or Intranet-based
training, Web-based training (WBT) is a popular term for instruction
that is delivered over the Internet or a company抯 intranet.
The Web-based training program is accessed through a Web browser,
such as Netscape or Internet Explorer.
In addition to the instructional component,
WBT technology supports collaborative learning through on-line chat
rooms, forums, Bulletin boards, etc.
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